![]() ![]() I once heard a very convincing simulation of Beatle Paul's Hofner bass which consisted of 60% upright bass and 40% acoustic guitar in the same octave as the bass, which gave it both depth and that round-wound sound. I recommended experimentation for the pull-off, but it would be different than the hammer. For instance, for the hammer-on I would use the picked electric bass sound in the appropriate octave for guitar. You probably know this, but, unless you render the sound to audio, the results are going to vary for each person, depending on their GM sound set.Īnother GM approach is to use sounds other than what you would expect in certain cases. Be sure to look through the entire 128-voice sound set to see what is available. First, there are some sounds that few people know about-like fret noise-which can add realism to otherwise static sounds. I have heard some of you guys do amazing things with midi, help appreciated!Īs far as geekery in GM, you kinda need to think like a Martian. I can enter notes easily but do not know how to create the above mentioned licks on midi. How can I create a hammer on and pull off sound, and also a slide from one note to another, that sounds realistic? I want to insert the chords and then insert the lead guitar part using midi notes. I have been wanting to create a lead guitar part using midi and the piano roll on Band in a Box. ![]()
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